The WebGLRenderingContext.bindTexture()
method of the WebGL API binds a given WebGLTexture
to a target (binding point).
The WebGLRenderingContext.bindTexture()
method of the WebGL API binds a given WebGLTexture
to a target (binding point).
js
bindTexture(target, texture)
target
A GLenum
specifying the binding point (target). Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP
: A cube-mapped texture. When using a WebGL 2 context, the following values are available additionally: gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.texture
A WebGLTexture
object to bind.
None (undefined
).
A gl.INVALID_ENUM
error is thrown if target
is not gl.TEXTURE_2D
, gl.TEXTURE_CUBE_MAP
, gl.TEXTURE_3D
, or gl.TEXTURE_2D_ARRAY
.
js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); const texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture);
To check the current texture binding, query the gl.TEXTURE_BINDING_2D
or gl.TEXTURE_BINDING_CUBE_MAP
constants.
js
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specification |
---|
WebGL Specification # 5.14.8 |
WebGL 2.0 Specification # 3.7.1 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindTexture |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindTexture