The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer or SharedArrayBuffer.
The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer or SharedArrayBuffer.
js
getBufferSubData(target, srcByteOffset, dstData) getBufferSubData(target, srcByteOffset, dstData, dstOffset) getBufferSubData(target, srcByteOffset, dstData, dstOffset, length)
targetA GLenum specifying the binding point (target). Possible values:
gl.ARRAY_BUFFERBuffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFERBuffer used for element indices.
gl.COPY_READ_BUFFERBuffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFERBuffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFERBuffer for transform feedback operations.
gl.UNIFORM_BUFFERBuffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFERBuffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFERBuffer used for pixel transfer operations.
srcByteOffset A GLintptr specifying the byte offset from which to start reading from the buffer.
dstData A TypedArray or a DataView object to copy the data to. If dstData is a DataView then dstOffset and length are interpreted in bytes, otherwise dstData's element type is used.
dstOffset Optional
A GLuint specifying the element index offset to start writing in dstData.
length Optional
A GLuint specifying the number of elements to copy. If this is 0 or not specified, getBufferSubData will copy until the end of dstData.
None (undefined).
An INVALID_VALUE error is generated if:
offset + returnedData.byteLength would extend beyond the end of the buffer returnedData is null
offset is less than zero.An INVALID_OPERATION error is generated if:
target
target is TRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active. js
const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); const arrBuffer = new ArrayBuffer( vertices.length * Float32Array.BYTES_PER_ELEMENT, ); gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.3 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
SharedArrayBuffer_as_param |
60 | 79 | 79 | No | 47 | No | 60 | 60 | 79 | 44 | No | 8.0 |
getBufferSubData |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData