The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE()
and ext.drawElementsInstancedANGLE()
.
Note: When using WebGL2
, this method is available as gl.vertexAttribDivisor()
by default.