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ANGLE_instanced_arrays: vertexAttribDivisorANGLE() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨June 2016⁩.

The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().

Note: When using WebGL2, this method is available as gl.vertexAttribDivisor() by default.

Syntax

vertexAttribDivisorANGLE(index, divisor)

Parameters

index

A GLuint specifying the index of the generic vertex attributes.

divisor

A GLuint specifying the number of instances that will pass between updates of the generic attribute.

Return value

None (undefined).

Examples

const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.vertexAttribDivisorANGLE(0, 2);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
vertexAttribDivisorANGLE 30 12 47 17 8 30 47 18 8 2.0 4.4 8

See also

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https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/vertexAttribDivisorANGLE