The WebGLRenderingContext.drawArrays() method of the WebGL API renders primitives from array data.
The WebGLRenderingContext.drawArrays() method of the WebGL API renders primitives from array data.
js
drawArrays(mode, first, count)
mode A GLenum specifying the type primitive to render. Possible values are:
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.firstA GLint specifying the starting index in the array of vector points.
countA GLsizei specifying the number of indices to be rendered.
None (undefined).
mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown. first or count are negative, a gl.INVALID_VALUE error is thrown. gl.CURRENT_PROGRAM is null, a gl.INVALID_OPERATION error is thrown. js
gl.drawArrays(gl.POINTS, 0, 8);
| Specification |
|---|
| WebGL Specification # 5.14.11 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
drawArrays |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
WebGLRenderingContext.drawElements()ext.drawArraysInstancedANGLE()ext.drawElementsInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()WEBGL_multi_draw.multiDrawArraysWEBGL()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawArrays