This feature is well established and works across many devices and browser versions. It’s been available across browsers since June 2016.
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL2, this method is available as gl.drawArraysInstanced() by default.
drawArraysInstancedANGLE(mode, first, count, primcount)
modeA GLenum specifying the type primitive to render. Possible values are:
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.firstA GLint specifying the starting index in the array of vector points.
countA GLsizei specifying the number of indices to be rendered.
primcountA GLsizei specifying the number of instances of the range of elements to execute.
None (undefined).
mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.first, count or primcount are negative, a gl.INVALID_VALUE error is thrown.gl.CURRENT_PROGRAM is null, a gl.INVALID_OPERATION error is thrown.const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
drawArraysInstancedANGLE |
30 | 12 | 47 | 17 | 8 | 30 | 47 | 18 | 8 | 2.0 | 4.4 | 8 |
ext.drawElementsInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGLRenderingContext.drawArrays()WebGLRenderingContext.drawElements()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()
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https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawArraysInstancedANGLE