This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.getBufferParameter() method of the WebGL API returns information about the buffer.
getBufferParameter(target, pname)
targetA GLenum specifying the target buffer object. Possible values:
gl.ARRAY_BUFFERBuffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFERBuffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFERBuffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFERBuffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFERBuffer for transform feedback operations.
gl.UNIFORM_BUFFERBuffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFERBuffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFERBuffer used for pixel transfer operations.
pnameA GLenum specifying information to query. Possible values:
gl.BUFFER_SIZEReturns a GLint indicating the size of the buffer in bytes.
gl.BUFFER_USAGEReturns a GLenum indicating the usage pattern of the buffer. One of the following:
gl.STATIC_DRAWgl.DYNAMIC_DRAWgl.STREAM_DRAWWhen using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READgl.DYNAMIC_READgl.STREAM_READgl.STATIC_COPYgl.DYNAMIC_COPYgl.STREAM_COPYDepends on the requested information (as specified with pname). Either a GLint or a GLenum.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
getBufferParameter |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLRenderingContext.bindBuffer()WebGLRenderingContext.createBuffer()WebGLRenderingContext.deleteBuffer()WebGLRenderingContext.bufferData()WebGLFramebuffer, WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getBufferParameter