This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.deleteBuffer() method of the WebGL API deletes a given WebGLBuffer. This method has no effect if the buffer has already been deleted. Normally you don't need to call this method yourself, when the buffer object is dereferenced it will be marked as free.
deleteBuffer(buffer)
bufferA WebGLBuffer object to delete.
None (undefined).
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
// …
gl.deleteBuffer(buffer);
| Specification |
|---|
| WebGL Specification> # 5.14.5> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
deleteBuffer |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLRenderingContext.bindBuffer()WebGLRenderingContext.createBuffer()WebGLRenderingContext.isBuffer()WebGLFramebuffer, WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/deleteBuffer