This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getSamplerParameter() method of the WebGL 2 API returns parameter information of a WebGLSampler object.
getSamplerParameter(sampler, pname)
samplerA WebGLSampler object.
pnameA GLenum specifying which information to return. Possible values:
gl.TEXTURE_COMPARE_FUNC: Returns a GLenum indicating the texture comparison function.gl.TEXTURE_COMPARE_MODE: Returns a GLenum indicating the texture comparison mode.gl.TEXTURE_MAG_FILTER: Returns a GLenum indicating the texture magnification filter.gl.TEXTURE_MAX_LOD: Returns a GLfloat indicating the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER: Returns a GLenum indicating the texture minification filtergl.TEXTURE_MIN_LOD: Returns a GLfloat indicating the minimum level-of-detail value.gl.TEXTURE_WRAP_R: Returns a GLenum indicating the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S: Returns a GLenum indicating the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T: Returns a GLenum indicating the texture wrapping function for the texture coordinate t.Depends on the pname parameter, either a GLenum or a GLfloat.
const sampler = gl.createSampler(); gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.13> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
getSamplerParameter |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getSamplerParameter