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WebGL2RenderingContext: framebufferTextureLayer() method

The WebGL2RenderingContext.framebufferTextureLayer() method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.

This method is similar to WebGLRenderingContext.framebufferTexture2D(), but only a given single layer of the texture level is attached to the attachment point.

Syntax

js

framebufferTextureLayer(target, attachment, texture, level, layer)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER.
  • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
attachment

A GLenum specifying the attachment point for the texture. Possible values:

  • gl.COLOR_ATTACHMENT{0-15}: Attaches the texture to one of the framebuffer's color buffers.
  • gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.
  • gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.
  • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
texture

A WebGLTexture object whose image to attach.

level

A GLint specifying the mipmap level of the texture image to attach.

layer

A GLint specifying the layer of the texture image to attach.

Return value

None (undefined).

Examples

js

gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
framebufferTextureLayer 56 79 51 No 43 15 58 58 51 43 15 7.0

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTextureLayer