The WebGLRenderingContext.framebufferTexture2D() method of the WebGL API attaches a texture to a WebGLFramebuffer.
The WebGLRenderingContext.framebufferTexture2D() method of the WebGL API attaches a texture to a WebGLFramebuffer.
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framebufferTexture2D(target, attachment, textarget, texture, level)
targetA GLenum specifying the binding point (target). Possible values:
gl.FRAMEBUFFERCollection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFERUsed as a destination for drawing, rendering, clearing, and writing operations.
gl.READ_FRAMEBUFFERUsed as a source for reading operations.
When binding, gl.FRAMEBUFFER sets both the gl.DRAW_FRAMEBUFFER and gl.READ_FRAMEBUFFER binding points. When referencing, gl.FRAMEBUFFER refers to the gl.DRAW_FRAMEBUFFER binding
attachment A GLenum specifying the attachment point for the texture. Possible values:
gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer. gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer. gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer. When using a WebGL 2 context, the following values are available additionally:
gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15When using the WEBGL_draw_buffers extension:
ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0) ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGLWhen using the WEBGL_depth_texture extension:
gl.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.textargetA GLenum specifying the texture target. Possible values:
gl.TEXTURE_2D: A 2D image.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of the cube. gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of the cube. gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of the cube. gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of the cube. gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of the cube. gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of the cube. textureA WebGLTexture object whose image to attach.
level A GLint specifying the mipmap level of the texture image to be attached. Must be 0.
None (undefined).
gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER.attachment is not one of the accepted attachment points.textarget is not one of the accepted texture targets.gl.INVALID_VALUE error is thrown if level is not 0.gl.INVALID_OPERATION error is thrown if texture isn't 0 or the name of an existing texture object. js
gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0, );
| Specification |
|---|
| WebGL Specification # 5.14.6 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
framebufferTexture2D |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/framebufferTexture2D