The WebGL2RenderingContext.getActiveUniformBlockParameter()
method of the WebGL 2 API retrieves information about an active uniform block within a WebGLProgram
.
The WebGL2RenderingContext.getActiveUniformBlockParameter()
method of the WebGL 2 API retrieves information about an active uniform block within a WebGLProgram
.
program
A WebGLProgram
containing the active uniform block.
uniformBlockIndex
A GLuint
specifying the index of the active uniform block within the program.
pname
A GLenum
specifying which information to query. Possible values:
gl.UNIFORM_BLOCK_BINDING
Returns a GLuint
indicating the uniform buffer binding point.
gl.UNIFORM_BLOCK_DATA_SIZE
Returns a GLuint
indicating the minimum total buffer object size.
gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS
Returns a GLuint
indicating the number of active uniforms in the uniform block.
gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Returns a Uint32Array
indicating the list of active uniforms in the uniform block.
gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Returns a GLboolean
indicating whether the uniform block is referenced by the vertex shader.
gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Returns a GLboolean
indicating whether the uniform block is referenced by the fragment shader.
Depends on which information is requested using the pname
parameter. If an error occurs, null
is returned.
Specification |
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WebGL 2.0 Specification # 3.7.16 |
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Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getActiveUniformBlockParameter |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockParameter