W3cubDocs

/Web APIs

WebGL2RenderingContext: readBuffer() method

The WebGL2RenderingContext.readBuffer() method of the WebGL 2 API selects a color buffer as the source for pixels for subsequent calls to copyTexImage2D, copyTexSubImage2D, copyTexSubImage3D or readPixels.

Syntax

js

readBuffer(source)

Parameters

source

A GLenum specifying a color buffer. Possible values:

gl.BACK

Reads from the back color buffer.

gl.NONE

Reads from no color buffer.

gl.COLOR_ATTACHMENT{0-15}

Reads from one of the 16 color attachment buffers.

Return value

None (undefined).

Examples

js

gl.readBuffer(gl.COLOR_ATTACHMENT0);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
readBuffer 56 79 51 No 43 15 58 58 51 43 15 7.0

See also

© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readBuffer