The WebGL2RenderingContext.readBuffer()
method of the WebGL 2 API selects a color buffer as the source for pixels for subsequent calls to copyTexImage2D
, copyTexSubImage2D
, copyTexSubImage3D
or readPixels
.
The WebGL2RenderingContext.readBuffer()
method of the WebGL 2 API selects a color buffer as the source for pixels for subsequent calls to copyTexImage2D
, copyTexSubImage2D
, copyTexSubImage3D
or readPixels
.
js
readBuffer(source)
source
A GLenum
specifying a color buffer. Possible values:
gl.BACK
Reads from the back color buffer.
gl.NONE
Reads from no color buffer.
gl.COLOR_ATTACHMENT{0-15}
Reads from one of the 16 color attachment buffers.
None (undefined
).
js
gl.readBuffer(gl.COLOR_ATTACHMENT0);
Specification |
---|
WebGL 2.0 Specification # 3.7.4 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
readBuffer |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readBuffer