The WebGLRenderingContext.framebufferRenderbuffer() method of the WebGL API attaches a WebGLRenderbuffer object to a WebGLFramebuffer object.
The WebGLRenderingContext.framebufferRenderbuffer() method of the WebGL API attaches a WebGLRenderbuffer object to a WebGLFramebuffer object.
js
framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
target A GLenum specifying the binding point (target) for the framebuffer. Possible values:
gl.FRAMEBUFFERCollection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
gl.READ_FRAMEBUFFERUsed as a source for reading operations.
attachment A GLenum specifying the attachment point for the render buffer. Possible values:
gl.COLOR_ATTACHMENT0: color buffer.gl.DEPTH_ATTACHMENT: depth buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.STENCIL_ATTACHMENT: stencil buffer.When using a WebGL 2 context, the following values are available additionally:
gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15When using the WEBGL_draw_buffers extension:
ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0) ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGLrenderbuffertarget A GLenum specifying the binding point (target) for the render buffer. Possible values:
gl.RENDERBUFFERBuffer data storage for single images in a renderable internal format.
renderbufferA WebGLRenderbuffer object to attach.
None (undefined).
gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or gl.READ_FRAMEBUFFER. gl.INVALID_ENUM error is thrown if renderbuffertarget is not gl.RENDERBUFFER. gl.INVALID_ENUM error is thrown if attachment is not one of the allowed enums. js
gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer, );
| Specification |
|---|
| WebGL Specification # 5.14.6 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
framebufferRenderbuffer |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/framebufferRenderbuffer