This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.scissor() method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.
scissor(x, y, width, height)
xA GLint specifying the horizontal coordinate for the lower left corner of the box. Default value: 0.
yA GLint specifying the vertical coordinate for the lower left corner of the box. Default value: 0.
widthA non-negative GLsizei specifying the width of the scissor box. Default value: width of the canvas.
heightA non-negative GLsizei specifying the height of the scissor box. Default value: height of the canvas.
None (undefined).
If either width or height is a negative value, a gl.INVALID_VALUE error is thrown.
When the scissor test is enabled, only pixels within the scissor box can be modified by drawing commands.
// turn on scissor test gl.enable(gl.SCISSOR_TEST); // set the scissor rectangle gl.scissor(x, y, width, height); // execute drawing commands in the scissor box (e.g. clear) // turn off scissor test again gl.disable(gl.SCISSOR_TEST);
To get the current scissor box dimensions, query the SCISSOR_BOX constant which returns an Int32Array.
gl.scissor(0, 0, 200, 200); gl.getParameter(gl.SCISSOR_BOX); // Int32Array[0, 0, 200, 200]
| Specification |
|---|
| WebGL Specification> # 5.14.4> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
scissor |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/scissor