The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat()
method.
The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat()
method.
WebGLShaderPrecisionFormat.rangeMin
Read only
The base 2 log of the absolute value of the minimum value that can be represented.
WebGLShaderPrecisionFormat.rangeMax
Read only
The base 2 log of the absolute value of the maximum value that can be represented.
WebGLShaderPrecisionFormat.precision
Read only
The number of bits of precision that can be represented. For integer formats this value is always 0.
A WebGLShaderPrecisionFormat
object is returned by the WebGLRenderingContext.getShaderPrecisionFormat()
method.
js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specification |
---|
WebGL Specification # 5.12 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLShaderPrecisionFormat |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
precision |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
rangeMax |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
rangeMin |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
worker_support |
No | No | 105 | No | No | No | No | No | 105 | No | No | No |
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat