The WebGLRenderingContext.getShaderPrecisionFormat()
method of the WebGL API returns a new WebGLShaderPrecisionFormat
object describing the range and precision for the specified shader numeric format.
The WebGLRenderingContext.getShaderPrecisionFormat()
method of the WebGL API returns a new WebGLShaderPrecisionFormat
object describing the range and precision for the specified shader numeric format.
js
getShaderPrecisionFormat(shaderType, precisionType)
shaderType
Either a gl.FRAGMENT_SHADER
or a gl.VERTEX_SHADER
.
precisionType
A precision type value. Either gl.LOW_FLOAT
, gl.MEDIUM_FLOAT
, gl.HIGH_FLOAT
, gl.LOW_INT
, gl.MEDIUM_INT
, or gl.HIGH_INT
.
A WebGLShaderPrecisionFormat
object or null
, if an error occurs.
gl.INVALID_ENUM
if the shader or precision types aren't recognized.gl.INVALID_OPERATION
if the shader compiler isn't supported. The following code gets the precision format of a gl.VERTEX_SHADER
with a gl.MEDIUM_FLOAT
precision type.
js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specification |
---|
WebGL Specification # 5.14.9 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getShaderPrecisionFormat |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderPrecisionFormat