The WebGLRenderingContext.getShaderPrecisionFormat() method of the WebGL API returns a new WebGLShaderPrecisionFormat object describing the range and precision for the specified shader numeric format.
The WebGLRenderingContext.getShaderPrecisionFormat() method of the WebGL API returns a new WebGLShaderPrecisionFormat object describing the range and precision for the specified shader numeric format.
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getShaderPrecisionFormat(shaderType, precisionType)
shaderTypeEither a gl.FRAGMENT_SHADER or a gl.VERTEX_SHADER.
precisionType A precision type value. Either gl.LOW_FLOAT, gl.MEDIUM_FLOAT, gl.HIGH_FLOAT, gl.LOW_INT, gl.MEDIUM_INT, or gl.HIGH_INT.
A WebGLShaderPrecisionFormat object or null, if an error occurs.
gl.INVALID_ENUM if the shader or precision types aren't recognized.gl.INVALID_OPERATION if the shader compiler isn't supported. The following code gets the precision format of a gl.VERTEX_SHADER with a gl.MEDIUM_FLOAT precision type.
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const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
| Specification |
|---|
| WebGL Specification # 5.14.9 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getShaderPrecisionFormat |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderPrecisionFormat