This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2018.
The WEBGL_lose_context.loseContext() method is part of the WebGL API and allows you to simulate losing the context of a WebGLRenderingContext context.
It triggers the steps described in the WebGL specification for handling context lost. The context will remain lost until WEBGL_lose_context.restoreContext() is called.
loseContext()
None.
None (undefined).
With this method, you can simulate the webglcontextlost event:
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
canvas.addEventListener(
"webglcontextlost",
(e) => {
console.log(e);
},
false,
);
gl.getExtension("WEBGL_lose_context").loseContext();
// WebGLContextEvent event with type "webglcontextlost" is logged.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
loseContext |
26 | 17 | 2219–58 | 15 | 8 | 26 | 2219–58 | 14 | 8 | 1.5 | 4.4 | 8 |
WebGLRenderingContext.isContextLost()webglcontextlost, webglcontextrestored, webglcontextcreationerror
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_lose_context/loseContext