This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.framebufferTextureLayer() method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.
This method is similar to WebGLRenderingContext.framebufferTexture2D(), but only a given single layer of the texture level is attached to the attachment point.
framebufferTextureLayer(target, attachment, texture, level, layer)
targetA GLenum specifying the binding point (target). Possible values:
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER.gl.READ_FRAMEBUFFER: Used as a source for reading operations.attachmentA GLenum specifying the attachment point for the texture. Possible values:
gl.COLOR_ATTACHMENT{0-15}: Attaches the texture to one of the framebuffer's color buffers.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.textureA WebGLTexture object whose image to attach.
levelA GLint specifying the mipmap level of the texture image to attach.
layerA GLint specifying the layer of the texture image to attach.
None (undefined).
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.4> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
framebufferTextureLayer |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
© 2005–2025 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTextureLayer