The WebGL2RenderingContext.renderbufferStorageMultisample()
method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.
The WebGL2RenderingContext.renderbufferStorageMultisample()
method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.
js
renderbufferStorageMultisample(target, samples, internalFormat, width, height)
target
A GLenum
specifying the target renderbuffer object. Possible values:
gl.RENDERBUFFER
Buffer data storage for single images in a renderable internal format.
samples
A GLsizei
specifying the number of samples to be used for the renderbuffer storage.
internalFormat
A GLenum
specifying the internal format of the renderbuffer. Possible values (gl.DEPTH_STENCIL
is not supported):
gl.R8
gl.R8UI
gl.R8I
gl.R16UI
gl.R16I
gl.R32UI
gl.R32I
gl.RG8
gl.RG8UI
gl.RG8I
gl.RG16UI
gl.RG16I
gl.RG32UI
gl.RG32I
gl.RGB8
gl.RGBA8
gl.SRGB8_ALPHA8
gl.RGBA4
gl.RGB565
gl.RGB5_A1
gl.RGB10_A2
gl.RGBA8UI
gl.RGBA8I
gl.RGB10_A2UI
gl.RGBA16UI
gl.RGBA16I
gl.RGBA32I
gl.RGBA32UI
gl.DEPTH_COMPONENT16
gl.DEPTH_COMPONENT24
gl.DEPTH_COMPONENT32F
gl.DEPTH_STENCIL
gl.DEPTH24_STENCIL8
gl.DEPTH32F_STENCIL8
gl.STENCIL_INDEX8
width
A GLsizei
specifying the width of the renderbuffer in pixels.
height
A GLsizei
specifying the height of the renderbuffer in pixels.
None (undefined
).
js
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RGBA4, 256, 256);
Specification |
---|
WebGL 2.0 Specification # 3.7.5 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
renderbufferStorageMultisample |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/renderbufferStorageMultisample