This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
samplerParameteri(sampler, pname, param) samplerParameterf(sampler, pname, param)
samplerA WebGLSampler object.
pnameA GLenum specifying which parameter to set. Possible values:
gl.TEXTURE_COMPARE_FUNCA GLenum specifying the texture comparison function.
gl.TEXTURE_COMPARE_MODEA GLenum specifying the texture comparison mode.
gl.TEXTURE_MAG_FILTERA GLenum specifying the texture magnification filter.
gl.TEXTURE_MAX_LODA GLfloat specifying the maximum level-of-detail value.
gl.TEXTURE_MIN_FILTERA GLenum specifying the texture minification filter
gl.TEXTURE_MIN_LODA GLfloat specifying the minimum level-of-detail value.
gl.TEXTURE_WRAP_RA GLenum specifying the texture wrapping function for the texture coordinate r.
gl.TEXTURE_WRAP_SA GLenum specifying the texture wrapping function for the texture coordinate s.
gl.TEXTURE_WRAP_TA GLenum specifying the texture wrapping function for the texture coordinate t.
paramA GLint (samplerParameteri) or a GLfloat (samplerParameterf) specifying a value for pname.
None (undefined).
const sampler = gl.createSampler(); gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.13> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
samplerParameter |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameter