This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The compressedTexSubImage2D() method of the WebGLRenderingContext interface of the WebGL API specifies a two-dimensional sub-rectangle for a texture image in a compressed format.
Compressed image formats are only available via the WebGL2RenderingContext or some WebGL extension.
// WebGL 1: compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData) // Additionally available in WebGL 2: compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData, srcOffset) compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData, srcOffset, srcLengthOverride) compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, offset)
targetA GLenum specifying the binding point (target) of the active compressed texture. Possible values:
gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.levelA GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
xoffsetA GLint specifying the horizontal offset within the compressed texture image.
yoffsetA GLint specifying the vertical offset within the compressed texture image.
widthA GLsizei specifying the width of the compressed texture.
heightA GLsizei specifying the height of the compressed texture.
formatA GLenum specifying the compressed image format. For a list of possible values, see WebGLRenderingContext.compressedTexImage2D().
The texture source can be provided in one of two ways: from an ArrayBuffer (possibly shared) using srcData, srcOffset, and srcLengthOverride; or, in WebGL 2, from gl.PIXEL_UNPACK_BUFFER using imageSize and offset.
srcDataA TypedArray or DataView containing the compressed texture data.
srcOffset Optional(WebGL 2 only) An integer specifying the index of srcData to start reading from. Defaults to 0.
srcLengthOverride Optional(WebGL 2 only) An integer specifying the number of elements in srcData to read. Defaults to srcData.length - srcOffset.
imageSize(WebGL 2 only) A GLsizei specifying the size of the image data in bytes.
offset(WebGL 2 only) A GLintptr specifying the starting address in the buffer bound to gl.PIXEL_UNPACK_BUFFER.
None (undefined).
const ext =
gl.getExtension("WEBGL_compressed_texture_s3tc") ||
gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") ||
gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
gl.compressedTexSubImage2D(
gl.TEXTURE_2D,
0,
256,
256,
512,
512,
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT,
textureData,
);
| Specification |
|---|
| WebGL Specification> # COMPRESSEDTEXSUBIMAGE2D> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
compressedTexSubImage2D |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLRenderingContext.getExtension()WebGLRenderingContext.compressedTexImage2D()WebGL2RenderingContext.compressedTexSubImage3D()WebGL2RenderingContext.compressedTexImage3D()WEBGL_compressed_texture_s3tcWEBGL_compressed_texture_s3tc_srgbWEBGL_compressed_texture_etcWEBGL_compressed_texture_pvrtcWEBGL_compressed_texture_astcEXT_texture_compression_bptcEXT_texture_compression_rgtc
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexSubImage2D