The gamepadconnected
event is fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.
The event will not fire if disallowed by the document's gamepad
Permissions Policy.
This event is not cancelable and does not bubble.
To be informed when a gamepad is connected, you can add a handler to the window using addEventListener()
, like this:
window.addEventListener("gamepadconnected", (event) => {
const gamepad = event.gamepad;
});
Alternatively, you can use the window.ongamepadconnected
event handler property to establish a handler for the gamepadconnected
event:
window.ongamepadconnected = (event) => {
const gamepad = event.gamepad;
};