Create tray, dock, and application icons using PNG or JPG files.
In Electron, for the APIs that take images, you can pass either file paths or NativeImage
instances. An empty image will be used when null
is passed.
For example, when creating a tray or setting a window's icon, you can pass an image file path as a String
:
const { BrowserWindow, Tray } = require('electron') const appIcon = new Tray('/Users/somebody/images/icon.png') const win = new BrowserWindow({ icon: '/Users/somebody/images/window.png' }) console.log(appIcon, win)
Or read the image from the clipboard, which returns a NativeImage
:
const { clipboard, Tray } = require('electron') const image = clipboard.readImage() const appIcon = new Tray(image) console.log(appIcon)
Currently PNG
and JPEG
image formats are supported. PNG
is recommended because of its support for transparency and lossless compression.
On Windows, you can also load ICO
icons from file paths. For best visual quality, it is recommended to include at least the following sizes in the:
Check the Size requirements section in this article.
On platforms that have high-DPI support such as Apple Retina displays, you can append @2x
after image's base filename to mark it as a high resolution image.
For example, if icon.png
is a normal image that has standard resolution, then [email protected]
will be treated as a high resolution image that has double DPI density.
If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:
images/ ├── icon.png ├── [email protected] └── [email protected]
const { Tray } = require('electron') const appIcon = new Tray('/Users/somebody/images/icon.png') console.log(appIcon)
The following suffixes for DPI are also supported:
@1x
@1.25x
@1.33x
@1.4x
@1.5x
@1.8x
@2x
@2.5x
@3x
@4x
@5x
Template images consist of black and an alpha channel. Template images are not intended to be used as standalone images and are usually mixed with other content to create the desired final appearance.
The most common case is to use template images for a menu bar icon, so it can adapt to both light and dark menu bars.
Note: Template image is only supported on macOS.
To mark an image as a template image, its filename should end with the word Template
. For example:
xxxTemplate.png
[email protected]
The nativeImage
module has the following methods, all of which return an instance of the NativeImage
class:
nativeImage.createEmpty()
Returns NativeImage
Creates an empty NativeImage
instance.
nativeImage.createThumbnailFromPath(path, maxSize)
macOS Windows
path
String - path to a file that we intend to construct a thumbnail out of.maxSize
Size - the maximum width and height (positive numbers) the thumbnail returned can be. The Windows implementation will ignore maxSize.height
and scale the height according to maxSize.width
.Returns Promise<NativeImage>
- fulfilled with the file's thumbnail preview image, which is a NativeImage.
nativeImage.createFromPath(path)
path
StringReturns NativeImage
Creates a new NativeImage
instance from a file located at path
. This method returns an empty image if the path
does not exist, cannot be read, or is not a valid image.
const nativeImage = require('electron').nativeImage const image = nativeImage.createFromPath('/Users/somebody/images/icon.png') console.log(image)
nativeImage.createFromBitmap(buffer, options)
buffer
Buffer
options
Objectwidth
Integerheight
IntegerscaleFactor
Double (optional) - Defaults to 1.0.Returns NativeImage
Creates a new NativeImage
instance from buffer
that contains the raw bitmap pixel data returned by toBitmap()
. The specific format is platform-dependent.
nativeImage.createFromBuffer(buffer[, options])
buffer
Buffer
options
Object (optional)width
Integer (optional) - Required for bitmap buffers.height
Integer (optional) - Required for bitmap buffers.scaleFactor
Double (optional) - Defaults to 1.0.Returns NativeImage
Creates a new NativeImage
instance from buffer
. Tries to decode as PNG or JPEG first.
nativeImage.createFromDataURL(dataURL)
dataURL
StringReturns NativeImage
Creates a new NativeImage
instance from dataURL
.
nativeImage.createFromNamedImage(imageName[, hslShift])
macOS
imageName
StringhslShift
Number[] (optional)Returns NativeImage
Creates a new NativeImage
instance from the NSImage that maps to the given image name. See System Icons
for a list of possible values.
The hslShift
is applied to the image with the following rules:
hsl_shift[0]
(hue): The absolute hue value for the image - 0 and 1 map to 0 and 360 on the hue color wheel (red).hsl_shift[1]
(saturation): A saturation shift for the image, with the following key values: 0 = remove all color. 0.5 = leave unchanged. 1 = fully saturate the image.hsl_shift[2]
(lightness): A lightness shift for the image, with the following key values: 0 = remove all lightness (make all pixels black). 0.5 = leave unchanged. 1 = full lightness (make all pixels white).This means that [-1, 0, 1]
will make the image completely white and [-1, 1, 0]
will make the image completely black.
In some cases, the NSImageName
doesn't match its string representation; one example of this is NSFolderImageName
, whose string representation would actually be NSFolder
. Therefore, you'll need to determine the correct string representation for your image before passing it in. This can be done with the following:
echo -e '#import <Cocoa/Cocoa.h>\nint main() { NSLog(@"%@", SYSTEM_IMAGE_NAME); }' | clang -otest -x objective-c -framework Cocoa - && ./test
where SYSTEM_IMAGE_NAME
should be replaced with any value from this list.
Natively wrap images such as tray, dock, and application icons.
The following methods are available on instances of the NativeImage
class:
image.toPNG([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.Returns Buffer
- A Buffer that contains the image's PNG
encoded data.
image.toJPEG(quality)
quality
Integer - Between 0 - 100.Returns Buffer
- A Buffer that contains the image's JPEG
encoded data.
image.toBitmap([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.Returns Buffer
- A Buffer that contains a copy of the image's raw bitmap pixel data.
image.toDataURL([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.Returns String
- The data URL of the image.
image.getBitmap([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.Returns Buffer
- A Buffer that contains the image's raw bitmap pixel data.
The difference between getBitmap()
and toBitmap()
is that getBitmap()
does not copy the bitmap data, so you have to use the returned Buffer immediately in current event loop tick; otherwise the data might be changed or destroyed.
image.getNativeHandle()
macOS
Returns Buffer
- A Buffer that stores C pointer to underlying native handle of the image. On macOS, a pointer to NSImage
instance would be returned.
Notice that the returned pointer is a weak pointer to the underlying native image instead of a copy, so you must ensure that the associated nativeImage
instance is kept around.
image.isEmpty()
Returns Boolean
- Whether the image is empty.
image.getSize([scaleFactor])
scaleFactor
Double (optional) - Defaults to 1.0.Returns Size
.
If scaleFactor
is passed, this will return the size corresponding to the image representation most closely matching the passed value.
image.setTemplateImage(option)
option
BooleanMarks the image as a template image.
image.isTemplateImage()
Returns Boolean
- Whether the image is a template image.
image.crop(rect)
rect
Rectangle - The area of the image to crop.Returns NativeImage
- The cropped image.
image.resize(options)
options
Objectwidth
Integer (optional) - Defaults to the image's width.height
Integer (optional) - Defaults to the image's height.quality
String (optional) - The desired quality of the resize image. Possible values are good
, better
, or best
. The default is best
. These values express a desired quality/speed tradeoff. They are translated into an algorithm-specific method that depends on the capabilities (CPU, GPU) of the underlying platform. It is possible for all three methods to be mapped to the same algorithm on a given platform.Returns NativeImage
- The resized image.
If only the height
or the width
are specified then the current aspect ratio will be preserved in the resized image.
image.getAspectRatio([scaleFactor])
scaleFactor
Double (optional) - Defaults to 1.0.Returns Float
- The image's aspect ratio.
If scaleFactor
is passed, this will return the aspect ratio corresponding to the image representation most closely matching the passed value.
image.getScaleFactors()
Returns Float[]
- An array of all scale factors corresponding to representations for a given nativeImage.
image.addRepresentation(options)
options
ObjectscaleFactor
Double - The scale factor to add the image representation for.width
Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified as buffer
.height
Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified as buffer
.buffer
Buffer (optional) - The buffer containing the raw image data.dataURL
String (optional) - The data URL containing either a base 64 encoded PNG or JPEG image.Add an image representation for a specific scale factor. This can be used to explicitly add different scale factor representations to an image. This can be called on empty images.
nativeImage.isMacTemplateImage
macOS
A Boolean
property that determines whether the image is considered a template image.
Please note that this property only has an effect on macOS.
© GitHub Inc.
Licensed under the MIT license.
https://www.electronjs.org/docs/api/native-image