Axis-Aligned Bounding Box.
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
| Vector3 | end | Vector3( 0, 0, 0 ) |
| Vector3 | position | Vector3( 0, 0, 0 ) |
| Vector3 | size | Vector3( 0, 0, 0 ) |
| AABB | AABB ( Vector3 position, Vector3 size ) |
| AABB | abs ( ) |
| bool | encloses ( AABB with ) |
| AABB | expand ( Vector3 to_point ) |
| float | get_area ( ) |
| Vector3 | get_endpoint ( int idx ) |
| Vector3 | get_longest_axis ( ) |
| int | get_longest_axis_index ( ) |
| float | get_longest_axis_size ( ) |
| Vector3 | get_shortest_axis ( ) |
| int | get_shortest_axis_index ( ) |
| float | get_shortest_axis_size ( ) |
| Vector3 | get_support ( Vector3 dir ) |
| AABB | grow ( float by ) |
| bool | has_no_area ( ) |
| bool | has_no_surface ( ) |
| bool | has_point ( Vector3 point ) |
| AABB | intersection ( AABB with ) |
| bool | intersects ( AABB with ) |
| bool | intersects_plane ( Plane plane ) |
| bool | intersects_segment ( Vector3 from, Vector3 to ) |
| bool | is_equal_approx ( AABB aabb ) |
| AABB | merge ( AABB with ) |
| Default | Vector3( 0, 0, 0 ) |
Ending corner. This is calculated as position + size. Setting this value will change the size.
| Default | Vector3( 0, 0, 0 ) |
Beginning corner. Typically has values lower than end.
| Default | Vector3( 0, 0, 0 ) |
Size from position to end. Typically all components are positive.
If the size is negative, you can use abs to fix it.
Constructs an AABB from a position and size.
Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
Returns true if this AABB completely encloses another one.
Returns this AABB expanded to include a given point.
Returns the volume of the AABB.
Gets the position of the 8 endpoints of the AABB in space.
Returns the normalized longest axis of the AABB.
Returns the index of the longest axis of the AABB (according to Vector3's AXIS_* constants).
Returns the scalar length of the longest axis of the AABB.
Returns the normalized shortest axis of the AABB.
Returns the index of the shortest axis of the AABB (according to Vector3::AXIS* enum).
Returns the scalar length of the shortest axis of the AABB.
Returns the support point in a given direction. This is useful for collision detection algorithms.
Returns a copy of the AABB grown a given amount of units towards all the sides.
Returns true if the AABB is flat or empty.
Returns true if the AABB is empty.
Returns true if the AABB contains a point.
Returns the intersection between two AABB. An empty AABB (size 0,0,0) is returned on failure.
Returns true if the AABB overlaps with another.
Returns true if the AABB is on both sides of a plane.
Returns true if the AABB intersects the line segment between from and to.
Returns true if this AABB and aabb are approximately equal, by calling @GDScript.is_equal_approx on each component.
Returns a larger AABB that contains both this AABB and with.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_aabb.html