Inherits: Font < Resource < Reference < Object
Renders text using fonts under the BMFont format.
Handles files with the .fnt extension.
Renders text using *.fnt fonts containing texture atlases. Supports distance fields. For using vector font files like TTF directly, see DynamicFont.
| float | ascent | 0.0 |
| bool | distance_field | false |
| BitmapFont | fallback | |
| float | height | 1.0 |
| void | add_char ( int character, int texture, Rect2 rect, Vector2 align=Vector2( 0, 0 ), float advance=-1 ) |
| void | add_kerning_pair ( int char_a, int char_b, int kerning ) |
| void | add_texture ( Texture texture ) |
| void | clear ( ) |
| Error | create_from_fnt ( String path ) |
| int | get_kerning_pair ( int char_a, int char_b ) const |
| Texture | get_texture ( int idx ) const |
| int | get_texture_count ( ) const |
| Default | 0.0 |
| Setter | set_ascent(value) |
| Getter | get_ascent() |
Ascent (number of pixels above the baseline).
| Default | false |
| Setter | set_distance_field_hint(value) |
| Getter | is_distance_field_hint() |
If true, distance field hint is enabled.
| Setter | set_fallback(value) |
| Getter | get_fallback() |
The fallback font.
| Default | 1.0 |
| Setter | set_height(value) |
| Getter | get_height() |
Total font height (ascent plus descent) in pixels.
Adds a character to the font, where character is the Unicode value, texture is the texture index, rect is the region in the texture (in pixels!), align is the (optional) alignment for the character and advance is the (optional) advance.
Adds a kerning pair to the BitmapFont as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
Adds a texture to the BitmapFont.
Clears all the font data and settings.
Creates a BitmapFont from the *.fnt file at path.
Returns a kerning pair as a difference.
Returns the font atlas texture at index idx.
Returns the number of textures in the BitmapFont atlas.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_bitmapfont.html