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/Godot 3.2

DynamicFont

Inherits: Font < Resource < Reference < Object

DynamicFont renders vector font files at runtime.

Description

DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like BitmapFont. This trades the faster loading time of BitmapFonts for the ability to change font parameters like size and spacing during runtime. DynamicFontData is used for referencing the font file paths. DynamicFont also supports defining one or more fallback fonts, which will be used when displaying a character not supported by the main font.

DynamicFont uses the FreeType library for rasterization.

var dynamic_font = DynamicFont.new()
dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf")
dynamic_font.size = 64
$"Label".set("custom_fonts/font", dynamic_font)

Note: DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use FontForge to do so. In FontForge, use File > Generate Fonts, click Options, choose the desired features then generate the font.

Properties

int extra_spacing_bottom 0
int extra_spacing_char 0
int extra_spacing_space 0
int extra_spacing_top 0
DynamicFontData font_data
Color outline_color Color( 1, 1, 1, 1 )
int outline_size 0
int size 16
bool use_filter false
bool use_mipmaps false

Methods

void add_fallback ( DynamicFontData data )
String get_available_chars ( ) const
DynamicFontData get_fallback ( int idx ) const
int get_fallback_count ( ) const
int get_spacing ( int type ) const
void remove_fallback ( int idx )
void set_fallback ( int idx, DynamicFontData data )
void set_spacing ( int type, int value )

Enumerations

enum SpacingType:

  • SPACING_TOP = 0 --- Spacing at the top.
  • SPACING_BOTTOM = 1 --- Spacing at the bottom.
  • SPACING_CHAR = 2 --- Character spacing.
  • SPACING_SPACE = 3 --- Space spacing.

Property Descriptions

int extra_spacing_bottom

Default 0
Setter set_spacing(value)
Getter get_spacing()

Extra spacing at the bottom in pixels.

int extra_spacing_char

Default 0
Setter set_spacing(value)
Getter get_spacing()

Extra character spacing in pixels.

int extra_spacing_space

Default 0
Setter set_spacing(value)
Getter get_spacing()

Extra space spacing in pixels.

int extra_spacing_top

Default 0
Setter set_spacing(value)
Getter get_spacing()

Extra spacing at the top in pixels.

DynamicFontData font_data

Setter set_font_data(value)
Getter get_font_data()

The font data.

Color outline_color

Default Color( 1, 1, 1, 1 )
Setter set_outline_color(value)
Getter get_outline_color()

The font outline's color.

Note: It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item.

int outline_size

Default 0
Setter set_outline_size(value)
Getter get_outline_size()

The font outline's thickness in pixels (not relative to the font size).

int size

Default 16
Setter set_size(value)
Getter get_size()

The font size in pixels.

bool use_filter

Default false
Setter set_use_filter(value)
Getter get_use_filter()

If true, filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired.

bool use_mipmaps

Default false
Setter set_use_mipmaps(value)
Getter get_use_mipmaps()

If true, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective.

Method Descriptions

void add_fallback ( DynamicFontData data )

Adds a fallback font.

String get_available_chars ( ) const

Returns a string containing all the characters available in the main and all the fallback fonts.

If a given character is included in more than one font, it appears only once in the returned string.

DynamicFontData get_fallback ( int idx ) const

Returns the fallback font at index idx.

int get_fallback_count ( ) const

Returns the number of fallback fonts.

int get_spacing ( int type ) const

Returns the spacing for the given type (see SpacingType).

void remove_fallback ( int idx )

Removes the fallback font at index idx.

void set_fallback ( int idx, DynamicFontData data )

Sets the fallback font at index idx.

void set_spacing ( int type, int value )

Sets the spacing for type (see SpacingType) to value in pixels (not relative to the font size).

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_dynamicfont.html