/Godot 3.2


Inherits: Reference < Object

Controls how an individual character will be displayed in a RichTextEffect.


By setting various properties on this object, you can control how individual characters will be displayed in a RichTextEffect.



int absolute_index 0
int character 0
Color color Color( 0, 0, 0, 1 )
float elapsed_time 0.0
Dictionary env {}
Vector2 offset Vector2( 0, 0 )
int relative_index 0
bool visible true

Property Descriptions

int absolute_index

Default 0
Setter set_absolute_index(value)
Getter get_absolute_index()

The index of the current character (starting from 0). Setting this property won't affect drawing.

int character

Default 0
Setter set_character(value)
Getter get_character()

The Unicode codepoint the character will use. This only affects non-whitespace characters. @GDScript.ord can be useful here. For example, the following will replace all characters with asterisks:

# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
# See the RichTextEffect documentation for details.
char_fx.character = ord("*")

Color color

Default Color( 0, 0, 0, 1 )
Setter set_color(value)
Getter get_color()

The color the character will be drawn with.

float elapsed_time

Default 0.0
Setter set_elapsed_time(value)
Getter get_elapsed_time()

The time elapsed since the RichTextLabel was added to the scene tree (in seconds). Time stops when the project is paused, unless the RichTextLabel's Node.pause_mode is set to Node.PAUSE_MODE_PROCESS.

Note: Time still passes while the RichTextLabel is hidden.

Dictionary env

Default {}
Setter set_environment(value)
Getter get_environment()

Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as bool, int or float, they will be converted automatically. Color codes in the form #rrggbb or #rgb will be converted to an opaque Color. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.

For example, the opening BBCode tag [example foo=hello bar=true baz=42 color=#ffffff] will map to the following Dictionary:

{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}

Vector2 offset

Default Vector2( 0, 0 )
Setter set_offset(value)
Getter get_offset()

The position offset the character will be drawn with (in pixels).

int relative_index

Default 0
Setter set_relative_index(value)
Getter get_relative_index()

The index of the current character (starting from 0). Setting this property won't affect drawing.

bool visible

Default true
Setter set_visibility(value)
Getter is_visible()

If true, the character will be drawn. If false, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their color to Color(1, 1, 1, 0) instead.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.