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/Godot 3.2

CheckButton

Inherits: Button < BaseButton < Control < CanvasItem < Node < Object

Checkable button. See also CheckBox.

Description

CheckButton is a toggle button displayed as a check field. It's similar to CheckBox in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an immediate effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button.

Properties

TextAlign align 0 (parent override)
bool toggle_mode true (parent override)

Theme Properties

int check_vadjust 0
StyleBox disabled
StyleBox focus
Font font
Color font_color Color( 0.88, 0.88, 0.88, 1 )
Color font_color_disabled Color( 0.9, 0.9, 0.9, 0.2 )
Color font_color_hover Color( 0.94, 0.94, 0.94, 1 )
Color font_color_hover_pressed Color( 1, 1, 1, 1 )
Color font_color_pressed Color( 1, 1, 1, 1 )
StyleBox hover
StyleBox hover_pressed
int hseparation 4
StyleBox normal
Texture off
Texture off_disabled
Texture on
Texture on_disabled
StyleBox pressed

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_checkbutton.html