Inherits: BaseButton < Control < CanvasItem < Node < Object
Inherited By: CheckBox, CheckButton, ColorPickerButton, MenuButton, OptionButton, ToolButton
Standard themed Button.
Button is the standard themed button. It can contain text and an icon, and will display them according to the current Theme.
Example of creating a button and assigning an action when pressed by code:
func _ready():
var button = Button.new()
button.text = "Click me"
button.connect("pressed", self, "_button_pressed")
add_child(button)
func _button_pressed():
print("Hello world!")
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
| TextAlign | align | 1 |
| bool | clip_text | false |
| bool | expand_icon | false |
| bool | flat | false |
| Texture | icon | |
| String | text | "" |
| StyleBox | disabled | |
| StyleBox | focus | |
| Font | font | |
| Color | font_color | Color( 0.88, 0.88, 0.88, 1 ) |
| Color | font_color_disabled | Color( 0.9, 0.9, 0.9, 0.2 ) |
| Color | font_color_hover | Color( 0.94, 0.94, 0.94, 1 ) |
| Color | font_color_pressed | Color( 1, 1, 1, 1 ) |
| StyleBox | hover | |
| int | hseparation | 2 |
| StyleBox | normal | |
| StyleBox | pressed |
| Default | 1 |
| Setter | set_text_align(value) |
| Getter | get_text_align() |
Text alignment policy for the button's text, use one of the TextAlign constants.
| Default | false |
| Setter | set_clip_text(value) |
| Getter | get_clip_text() |
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
| Default | false |
| Setter | set_expand_icon(value) |
| Getter | is_expand_icon() |
When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
| Default | false |
| Setter | set_flat(value) |
| Getter | is_flat() |
Flat buttons don't display decoration.
| Setter | set_button_icon(value) |
| Getter | get_button_icon() |
Button's icon, if text is present the icon will be placed before the text.
| Default | "" |
| Setter | set_text(value) |
| Getter | get_text() |
The button's text that will be displayed inside the button's area.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_button.html