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/Godot 3.2

ClippedCamera

Inherits: Camera < Spatial < Node < Object

A Camera that includes collision.

Description

This node extends Camera to add collisions with Area and/or PhysicsBody nodes. The camera cannot move through colliding objects.

Properties

bool clip_to_areas false
bool clip_to_bodies true
int collision_mask 1
float margin 0.0
ProcessMode process_mode 0

Methods

void add_exception ( Object node )
void add_exception_rid ( RID rid )
void clear_exceptions ( )
float get_clip_offset ( ) const
bool get_collision_mask_bit ( int bit ) const
void remove_exception ( Object node )
void remove_exception_rid ( RID rid )
void set_collision_mask_bit ( int bit, bool value )

Enumerations

enum ProcessMode:

  • CLIP_PROCESS_PHYSICS = 0 --- The camera updates with the _physics_process callback.
  • CLIP_PROCESS_IDLE = 1 --- The camera updates with the _process callback.

Property Descriptions

bool clip_to_areas

Default false
Setter set_clip_to_areas(value)
Getter is_clip_to_areas_enabled()

If true, the camera stops on contact with Areas.

bool clip_to_bodies

Default true
Setter set_clip_to_bodies(value)
Getter is_clip_to_bodies_enabled()

If true, the camera stops on contact with PhysicsBodys.

int collision_mask

Default 1
Setter set_collision_mask(value)
Getter get_collision_mask()

The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See Collision layers and masks in the documentation for more information.

float margin

Default 0.0
Setter set_margin(value)
Getter get_margin()

The camera's collision margin. The camera can't get closer than this distance to a colliding object.

ProcessMode process_mode

Default 0
Setter set_process_mode(value)
Getter get_process_mode()

The camera's process callback. See ProcessMode.

Method Descriptions

void add_exception ( Object node )

Adds a collision exception so the camera does not collide with the specified node.

void add_exception_rid ( RID rid )

Adds a collision exception so the camera does not collide with the specified RID.

void clear_exceptions ( )

Removes all collision exceptions.

float get_clip_offset ( ) const

Returns the distance the camera has been offset due to a collision.

bool get_collision_mask_bit ( int bit ) const

Returns true if the specified bit index is on.

Note: Bit indices range from 0-19.

void remove_exception ( Object node )

Removes a collision exception with the specified node.

void remove_exception_rid ( RID rid )

Removes a collision exception with the specified RID.

void set_collision_mask_bit ( int bit, bool value )

Sets the specified bit index to the value.

Note: Bit indices range from 0-19.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_clippedcamera.html