Inherits: Spatial < Node < Object
Inherited By: ARVRCamera, ClippedCamera, InterpolatedCamera
Camera node, displays from a point of view.
Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest Viewport node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a Viewport, and, without one, a scene registered in that Viewport (or higher viewports) can't be displayed.
int | cull_mask | 1048575 |
bool | current | false |
DopplerTracking | doppler_tracking | 0 |
Environment | environment | |
float | far | 100.0 |
float | fov | 70.0 |
Vector2 | frustum_offset | Vector2( 0, 0 ) |
float | h_offset | 0.0 |
KeepAspect | keep_aspect | 1 |
float | near | 0.05 |
Projection | projection | 0 |
float | size | 1.0 |
float | v_offset | 0.0 |
void | clear_current ( bool enable_next=true ) |
RID | get_camera_rid ( ) const |
Transform | get_camera_transform ( ) const |
bool | get_cull_mask_bit ( int layer ) const |
Array | get_frustum ( ) const |
bool | is_position_behind ( Vector3 world_point ) const |
void | make_current ( ) |
Vector3 | project_local_ray_normal ( Vector2 screen_point ) const |
Vector3 | project_position ( Vector2 screen_point, float z_depth ) const |
Vector3 | project_ray_normal ( Vector2 screen_point ) const |
Vector3 | project_ray_origin ( Vector2 screen_point ) const |
void | set_cull_mask_bit ( int layer, bool enable ) |
void | set_frustum ( float size, Vector2 offset, float z_near, float z_far ) |
void | set_orthogonal ( float size, float z_near, float z_far ) |
void | set_perspective ( float fov, float z_near, float z_far ) |
Vector2 | unproject_position ( Vector3 world_point ) const |
enum Projection:
enum KeepAspect:
enum DopplerTracking:
_process
. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's pitch shift
)._physics_process
. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's pitch shift
).Default | 1048575 |
Setter | set_cull_mask(value) |
Getter | get_cull_mask() |
The culling mask that describes which 3D render layers are rendered by this camera.
Default | false |
Setter | set_current(value) |
Getter | is_current() |
If true
, the ancestor Viewport is currently using this camera.
Default | 0 |
Setter | set_doppler_tracking(value) |
Getter | get_doppler_tracking() |
If not DOPPLER_TRACKING_DISABLED, this camera will simulate the Doppler effect for objects changed in particular _process
methods. See DopplerTracking for possible values.
Setter | set_environment(value) |
Getter | get_environment() |
The Environment to use for this camera.
Default | 100.0 |
Setter | set_zfar(value) |
Getter | get_zfar() |
The distance to the far culling boundary for this camera relative to its local Z axis.
Default | 70.0 |
Setter | set_fov(value) |
Getter | get_fov() |
The camera's field of view angle (in degrees). Only applicable in perspective mode. Since keep_aspect locks one axis, fov
sets the other axis' field of view angle.
Default | Vector2( 0, 0 ) |
Setter | set_frustum_offset(value) |
Getter | get_frustum_offset() |
The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as Y-shearing.
Default | 0.0 |
Setter | set_h_offset(value) |
Getter | get_h_offset() |
The horizontal (X) offset of the camera viewport.
Default | 1 |
Setter | set_keep_aspect_mode(value) |
Getter | get_keep_aspect_mode() |
The axis to lock during fov/size adjustments. Can be either KEEP_WIDTH or KEEP_HEIGHT.
Default | 0.05 |
Setter | set_znear(value) |
Getter | get_znear() |
The distance to the near culling boundary for this camera relative to its local Z axis.
Default | 0 |
Setter | set_projection(value) |
Getter | get_projection() |
The camera's projection mode. In PROJECTION_PERSPECTIVE mode, objects' Z distance from the camera's local space scales their perceived size.
Default | 1.0 |
Setter | set_size(value) |
Getter | get_size() |
The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since keep_aspect locks on axis, size
sets the other axis' size length.
Default | 0.0 |
Setter | set_v_offset(value) |
Getter | get_v_offset() |
The vertical (Y) offset of the camera viewport.
If this is the current camera, remove it from being current. If enable_next
is true
, request to make the next camera current, if any.
Returns the camera's RID from the VisualServer.
Gets the camera transform. Subclassed cameras such as InterpolatedCamera may provide different transforms than the Node transform.
Returns true
if the given layer
in the cull_mask is enabled, false
otherwise.
Returns the camera's frustum planes in world-space units as an array of Planes in the following order: near, far, left, top, right, bottom. Not to be confused with frustum_offset.
Returns true
if the given position is behind the camera.
Note: A position which returns false
may still be outside the camera's field of view.
Makes this camera the current camera for the Viewport (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added.
Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.
Returns the 3D point in worldspace that maps to the given 2D coordinate in the Viewport rectangle on a plane that is the given z_depth
distance into the scene away from the camera.
Returns a normal vector in worldspace, that is the result of projecting a point on the Viewport rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
Returns a 3D position in worldspace, that is the result of projecting a point on the Viewport rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
Enables or disables the given layer
in the cull_mask.
Sets the camera projection to frustum mode (see PROJECTION_FRUSTUM), by specifying a size
, an offset
, and the z_near
and z_far
clip planes in world-space units.
Sets the camera projection to orthogonal mode (see PROJECTION_ORTHOGONAL), by specifying a size
, and the z_near
and z_far
clip planes in world-space units. (As a hint, 2D games often use this projection, with values specified in pixels.)
Sets the camera projection to perspective mode (see PROJECTION_PERSPECTIVE), by specifying a fov
(field of view) angle in degrees, and the z_near
and z_far
clip planes in world-space units.
Returns the 2D coordinate in the Viewport rectangle that maps to the given 3D point in worldspace.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_camera.html