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/Godot 3.2

InterpolatedCamera

Inherits: Camera < Spatial < Node < Object

Deprecated. Camera which moves toward another node.

Description

Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node's position and rotation.

If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.

Properties

bool enabled false
float speed 1.0
NodePath target NodePath("")

Methods

void set_target ( Object target )

Property Descriptions

bool enabled

Default false
Setter set_interpolation_enabled(value)
Getter is_interpolation_enabled()

If true, and a target is set, the camera will move automatically.

float speed

Default 1.0
Setter set_speed(value)
Getter get_speed()

How quickly the camera moves toward its target. Higher values will result in tighter camera motion.

NodePath target

Default NodePath("")
Setter set_target_path(value)
Getter get_target_path()

The target's NodePath.

Method Descriptions

void set_target ( Object target )

Sets the node to move toward and orient with.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_interpolatedcamera.html