Inherits: Node2D < CanvasItem < Node < Object
Defines a 2D collision polygon.
Provides a 2D collision polygon to a CollisionObject2D parent. Polygons can be drawn in the editor or specified by a list of vertices.
| BuildMode | build_mode | 0 |
| bool | disabled | false |
| bool | one_way_collision | false |
| float | one_way_collision_margin | 1.0 |
| PoolVector2Array | polygon | PoolVector2Array( ) |
enum BuildMode:
| Default | 0 |
| Setter | set_build_mode(value) |
| Getter | get_build_mode() |
Collision build mode. Use one of the BuildMode constants.
| Default | false |
| Setter | set_disabled(value) |
| Getter | is_disabled() |
If true, no collisions will be detected.
| Default | false |
| Setter | set_one_way_collision(value) |
| Getter | is_one_way_collision_enabled() |
If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
| Default | 1.0 |
| Setter | set_one_way_collision_margin(value) |
| Getter | get_one_way_collision_margin() |
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
| Default | PoolVector2Array( ) |
| Setter | set_polygon(value) |
| Getter | get_polygon() |
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_collisionpolygon2d.html