/Godot 3.2


Inherits: Spatial < Node < Object

Node that represents collision shape data in 3D space.


Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an Area to give it a detection shape, or add it to a PhysicsBody to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use CollisionObject.shape_owner_get_shape to get the actual shape.



bool disabled false
Shape shape


void make_convex_from_brothers ( )
void resource_changed ( Resource resource )

Property Descriptions

bool disabled

Default false
Setter set_disabled(value)
Getter is_disabled()

A disabled collision shape has no effect in the world.

Shape shape

Setter set_shape(value)
Getter get_shape()

The actual shape owned by this collision shape.

Method Descriptions

void make_convex_from_brothers ( )

Sets the collision shape's shape to the addition of all its convexed MeshInstance siblings geometry.

void resource_changed ( Resource resource )

If this method exists within a script it will be called whenever the shape resource has been modified.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.