A script that is executed when exporting projects.
void | _export_begin ( PoolStringArray features, bool is_debug, String path, int flags ) virtual |
void | _export_end ( ) virtual |
void | _export_file ( String path, String type, PoolStringArray features ) virtual |
void | add_file ( String path, PoolByteArray file, bool remap ) |
void | add_ios_bundle_file ( String path ) |
void | add_ios_cpp_code ( String code ) |
void | add_ios_embedded_framework ( String path ) |
void | add_ios_framework ( String path ) |
void | add_ios_linker_flags ( String flags ) |
void | add_ios_plist_content ( String plist_content ) |
void | add_ios_project_static_lib ( String path ) |
void | add_shared_object ( String path, PoolStringArray tags ) |
void | skip ( ) |
Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export.
Virtual method to be overridden by the user. Called when the export is finished.
Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
Note: For static libraries (*.a) works in same way as add_ios_framework.
This method should not be used for System libraries as they are already present on the device.
Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorexportplugin.html