Groove constraint for 2D physics.
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
The body B's initial anchor position defined by the joint's origin and a local offset initial_offset along the joint's Y axis (along the groove).
The groove's length. The groove is from the joint's origin towards length along the joint's local Y axis.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.