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/Godot 3.2

Joint2D

Inherits: Node2D < CanvasItem < Node < Object

Inherited By: DampedSpringJoint2D, GrooveJoint2D, PinJoint2D

Base node for all joint constraints in 2D physics.

Description

Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.

Properties

float bias 0.0
bool disable_collision true
NodePath node_a NodePath("")
NodePath node_b NodePath("")

Property Descriptions

float bias

Default 0.0
Setter set_bias(value)
Getter get_bias()

When node_a and node_b move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint.

bool disable_collision

Default true
Setter set_exclude_nodes_from_collision(value)
Getter get_exclude_nodes_from_collision()

If true, node_a and node_b can not collide.

NodePath node_a

Default NodePath("")
Setter set_node_a(value)
Getter get_node_a()

The first body attached to the joint. Must derive from PhysicsBody2D.

NodePath node_b

Default NodePath("")
Setter set_node_b(value)
Getter get_node_b()

The second body attached to the joint. Must derive from PhysicsBody2D.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_joint2d.html