Inherits: Joint2D < Node2D < CanvasItem < Node < Object
Pin Joint for 2D shapes.
Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
float | softness | 0.0 |
Default | 0.0 |
Setter | set_softness(value) |
Getter | get_softness() |
The higher this value, the more the bond to the pinned partner can flex.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_pinjoint2d.html