Inherits: InputEvent < Resource < Reference < Object
Input event for gamepad buttons.
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.
| int | button_index | 0 |
| bool | pressed | false |
| float | pressure | 0.0 |
| Default | 0 |
| Setter | set_button_index(value) |
| Getter | get_button_index() |
Button identifier. One of the JoystickList button constants.
| Default | false |
| Setter | set_pressed(value) |
| Getter | is_pressed() |
If true, the button's state is pressed. If false, the button's state is released.
| Default | 0.0 |
| Setter | set_pressure(value) |
| Getter | get_pressure() |
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from 0 to 1.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventjoypadbutton.html