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/Godot 3.2

LightOccluder2D

Inherits: Node2D < CanvasItem < Node < Object

Occludes light cast by a Light2D, casting shadows.

Description

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Tutorials

Properties

int light_mask 1
OccluderPolygon2D occluder

Property Descriptions

int light_mask

Default 1
Setter set_occluder_light_mask(value)
Getter get_occluder_light_mask()

The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).

OccluderPolygon2D occluder

Setter set_occluder_polygon(value)
Getter get_occluder_polygon()

The OccluderPolygon2D used to compute the shadow.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_lightoccluder2d.html