Overrides the location sounds are heard from.
Note: There is no 2D equivalent for this node yet.
|void||clear_current ( )|
|Transform||get_listener_transform ( ) const|
|bool||is_current ( ) const|
|void||make_current ( )|
Disables the listener to use the current camera's listener instead.
Returns the listener's global orthonormalized Transform.
true if the listener was made current using make_current,
Note: There may be more than one Listener marked as "current" in the scene tree, but only the one that was made current last will be used.
Enables the listener. This will override the current camera's listener.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.