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/Godot 3.2

Listener

Inherits: Spatial < Node < Object

Overrides the location sounds are heard from.

Description

Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera.

Note: There is no 2D equivalent for this node yet.

Methods

void clear_current ( )
Transform get_listener_transform ( ) const
bool is_current ( ) const
void make_current ( )

Method Descriptions

void clear_current ( )

Disables the listener to use the current camera's listener instead.

Transform get_listener_transform ( ) const

Returns the listener's global orthonormalized Transform.

bool is_current ( ) const

Returns true if the listener was made current using make_current, false otherwise.

Note: There may be more than one Listener marked as "current" in the scene tree, but only the one that was made current last will be used.

void make_current ( )

Enables the listener. This will override the current camera's listener.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_listener.html