/Godot 3.2


Inherits: Reference < Object

Parameters to be sent to a 3D shape physics query.


This class contains the shape and other parameters for 3D intersection/collision queries. See also PhysicsShapeQueryResult.


bool collide_with_areas false
bool collide_with_bodies true
int collision_mask 2147483647
Array exclude [  ]
float margin 0.0
RID shape_rid
Transform transform Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )


void set_shape ( Resource shape )

Property Descriptions

bool collide_with_areas

Default false
Setter set_collide_with_areas(value)
Getter is_collide_with_areas_enabled()

If true, the query will take Areas into account.

bool collide_with_bodies

Default true
Setter set_collide_with_bodies(value)
Getter is_collide_with_bodies_enabled()

If true, the query will take PhysicsBodys into account.

int collision_mask

Default 2147483647
Setter set_collision_mask(value)
Getter get_collision_mask()

The physics layer(s) the query will take into account (as a bitmask). See Collision layers and masks in the documentation for more information.

Array exclude

Default [  ]
Setter set_exclude(value)
Getter get_exclude()

The list of objects or object RIDs that will be excluded from collisions.

float margin

Default 0.0
Setter set_margin(value)
Getter get_margin()

The collision margin for the shape.

RID shape_rid

Setter set_shape_rid(value)
Getter get_shape_rid()

The queried shape's RID. See also set_shape.

Transform transform

Default Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
Setter set_transform(value)
Getter get_transform()

The queried shape's transform matrix.

Method Descriptions

void set_shape ( Resource shape )

Sets the Shape that will be used for collision/intersection queries.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.