Infinite plane shape for 3D collisions.
An infinite plane shape for 3D collisions. Note that the Plane's normal matters; anything "below" the plane will collide with it. If the
PlaneShape is used in a PhysicsBody, it will cause colliding objects placed "below" it to teleport "above" the plane.
The Plane used by the
PlaneShape for collision.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.