/Godot 3.2


Inherits: Shape < Resource < Reference < Object

Ray shape for 3D collisions.


Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.


float length 1.0
bool slips_on_slope false

Property Descriptions

float length

Default 1.0
Setter set_length(value)
Getter get_length()

The ray's length.

bool slips_on_slope

Default false
Setter set_slips_on_slope(value)
Getter get_slips_on_slope()

If true, allow the shape to return the correct normal.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.