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/Godot 3.2

SphereShape

Inherits: Shape < Resource < Reference < Object

Sphere shape for 3D collisions.

Description

Sphere shape for 3D collisions, which can be set into a PhysicsBody or Area. This shape is useful for modeling sphere-like 3D objects.

Properties

float radius 1.0

Property Descriptions

float radius

Default 1.0
Setter set_radius(value)
Getter get_radius()

The sphere's radius. The shape's diameter is double the radius.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_sphereshape.html