/Godot 3.2


Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object

Static body for 3D physics.


Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to RigidBody, they don't consume any CPU resources as long as they don't move.

Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).


float bounce
Vector3 constant_angular_velocity Vector3( 0, 0, 0 )
Vector3 constant_linear_velocity Vector3( 0, 0, 0 )
float friction
PhysicsMaterial physics_material_override

Property Descriptions

float bounce

Setter set_bounce(value)
Getter get_bounce()

The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).

Deprecated, use PhysicsMaterial.bounce instead via physics_material_override.

Vector3 constant_angular_velocity

Default Vector3( 0, 0, 0 )
Setter set_constant_angular_velocity(value)
Getter get_constant_angular_velocity()

The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.

Vector3 constant_linear_velocity

Default Vector3( 0, 0, 0 )
Setter set_constant_linear_velocity(value)
Getter get_constant_linear_velocity()

The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.

float friction

Setter set_friction(value)
Getter get_friction()

The body's friction, from 0 (frictionless) to 1 (full friction).

Deprecated, use PhysicsMaterial.friction instead via physics_material_override.

PhysicsMaterial physics_material_override

Setter set_physics_material_override(value)
Getter get_physics_material_override()

The physics material override for the body.

If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.