Static body for 2D physics.
Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
The body's bounciness. Values range from
0 (no bounce) to
1 (full bounciness).
The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
The body's friction. Values range from
0 (no friction) to
1 (full friction).
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.