/Godot 3.2


Inherits: PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object

Static body for 2D physics.


Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.

Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).


float bounce
float constant_angular_velocity 0.0
Vector2 constant_linear_velocity Vector2( 0, 0 )
float friction
PhysicsMaterial physics_material_override

Property Descriptions

float bounce

Setter set_bounce(value)
Getter get_bounce()

The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).

Deprecated, use PhysicsMaterial.bounce instead via physics_material_override.

float constant_angular_velocity

Default 0.0
Setter set_constant_angular_velocity(value)
Getter get_constant_angular_velocity()

The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.

Vector2 constant_linear_velocity

Default Vector2( 0, 0 )
Setter set_constant_linear_velocity(value)
Getter get_constant_linear_velocity()

The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.

float friction

Setter set_friction(value)
Getter get_friction()

The body's friction. Values range from 0 (no friction) to 1 (full friction).

Deprecated, use PhysicsMaterial.friction instead via physics_material_override.

PhysicsMaterial physics_material_override

Setter set_physics_material_override(value)
Getter get_physics_material_override()

The physics material override for the body.

If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.