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/Godot 3.2

TabContainer

Inherits: Container < Control < CanvasItem < Node < Object

Tabbed container.

Description

Sets the active tab's visible property to the value true. Sets all other children's to false.

Ignores non-Control children.

Individual tabs are always visible unless you use set_tab_disabled and set_tab_title to hide it.

To hide only a tab's content, nest the content inside a child Control, so it receives the TabContainer's visibility setting instead.

Properties

int current_tab 0
bool drag_to_rearrange_enabled false
TabAlign tab_align 1
bool tabs_visible true
bool use_hidden_tabs_for_min_size false

Methods

Control get_current_tab_control ( ) const
Popup get_popup ( ) const
int get_previous_tab ( ) const
Control get_tab_control ( int tab_idx ) const
int get_tab_count ( ) const
bool get_tab_disabled ( int tab_idx ) const
Texture get_tab_icon ( int tab_idx ) const
String get_tab_title ( int tab_idx ) const
int get_tabs_rearrange_group ( ) const
void set_popup ( Node popup )
void set_tab_disabled ( int tab_idx, bool disabled )
void set_tab_icon ( int tab_idx, Texture icon )
void set_tab_title ( int tab_idx, String title )
void set_tabs_rearrange_group ( int group_id )

Theme Properties

Texture decrement
Texture decrement_highlight
Font font
Color font_color_bg Color( 0.69, 0.69, 0.69, 1 )
Color font_color_disabled Color( 0.9, 0.9, 0.9, 0.2 )
Color font_color_fg Color( 0.94, 0.94, 0.94, 1 )
int hseparation 4
Texture increment
Texture increment_highlight
int label_valign_bg 2
int label_valign_fg 0
Texture menu
Texture menu_highlight
StyleBox panel
int side_margin 8
StyleBox tab_bg
StyleBox tab_disabled
StyleBox tab_fg
int top_margin 24

Signals

pre_popup_pressed ( )

Emitted when the TabContainer's Popup button is clicked. See set_popup for details.

tab_changed ( int tab )

Emitted when switching to another tab.

tab_selected ( int tab )

Emitted when a tab is selected, even if it is the current tab.

Enumerations

enum TabAlign:

  • ALIGN_LEFT = 0 --- Align the tabs to the left.
  • ALIGN_CENTER = 1 --- Align the tabs to the center.
  • ALIGN_RIGHT = 2 --- Align the tabs to the right.

Property Descriptions

int current_tab

Default 0
Setter set_current_tab(value)
Getter get_current_tab()

The current tab index. When set, this index's Control node's visible property is set to true and all others are set to false.

bool drag_to_rearrange_enabled

Default false
Setter set_drag_to_rearrange_enabled(value)
Getter get_drag_to_rearrange_enabled()

If true, tabs can be rearranged with mouse drag.

TabAlign tab_align

Default 1
Setter set_tab_align(value)
Getter get_tab_align()

The alignment of all tabs in the tab container. See the TabAlign constants for details.

bool tabs_visible

Default true
Setter set_tabs_visible(value)
Getter are_tabs_visible()

If true, tabs are visible. If false, tabs' content and titles are hidden.

bool use_hidden_tabs_for_min_size

Default false
Setter set_use_hidden_tabs_for_min_size(value)
Getter get_use_hidden_tabs_for_min_size()

If true, children Control nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one.

Method Descriptions

Control get_current_tab_control ( ) const

Returns the child Control node located at the active tab index.

Popup get_popup ( ) const

Returns the Popup node instance if one has been set already with set_popup.

int get_previous_tab ( ) const

Returns the previously active tab index.

Control get_tab_control ( int tab_idx ) const

Returns the Control node from the tab at index tab_idx.

int get_tab_count ( ) const

Returns the number of tabs.

bool get_tab_disabled ( int tab_idx ) const

Returns true if the tab at index tab_idx is disabled.

Texture get_tab_icon ( int tab_idx ) const

Returns the Texture for the tab at index tab_idx or null if the tab has no Texture.

String get_tab_title ( int tab_idx ) const

Returns the title of the tab at index tab_idx. Tab titles default to the name of the indexed child node, but this can be overridden with set_tab_title.

int get_tabs_rearrange_group ( ) const

Returns the TabContainer rearrange group id.

void set_popup ( Node popup )

If set on a Popup node instance, a popup menu icon appears in the top-right corner of the TabContainer. Clicking it will expand the Popup node.

void set_tab_disabled ( int tab_idx, bool disabled )

If disabled is false, hides the tab at index tab_idx.

Note: Its title text will remain, unless also removed with set_tab_title.

void set_tab_icon ( int tab_idx, Texture icon )

Sets an icon for the tab at index tab_idx.

void set_tab_title ( int tab_idx, String title )

Sets a title for the tab at index tab_idx. Tab titles default to the name of the indexed child node, but this can be overridden with set_tab_title.

void set_tabs_rearrange_group ( int group_id )

Defines rearrange group id, choose for each TabContainer the same value to enable tab drag between TabContainer. Enable drag with set_drag_to_rearrange_enabled(true).

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_tabcontainer.html