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/Godot 3.2

Popup

Inherits: Control < CanvasItem < Node < Object

Inherited By: PopupDialog, PopupMenu, PopupPanel, WindowDialog

Base container control for popups and dialogs.

Description

Popup is a base Control used to show dialogs and popups. It's a subwindow and modal by default (see Control) and has helpers for custom popup behavior. All popup methods ensure correct placement within the viewport.

Properties

bool popup_exclusive false
bool visible false (parent override)

Methods

void popup ( Rect2 bounds=Rect2( 0, 0, 0, 0 ) )
void popup_centered ( Vector2 size=Vector2( 0, 0 ) )
void popup_centered_clamped ( Vector2 size=Vector2( 0, 0 ), float fallback_ratio=0.75 )
void popup_centered_minsize ( Vector2 minsize=Vector2( 0, 0 ) )
void popup_centered_ratio ( float ratio=0.75 )
void set_as_minsize ( )

Signals

about_to_show ( )

Emitted when a popup is about to be shown. This is often used in PopupMenu to clear the list of options then create a new one according to the current context.

popup_hide ( )

Emitted when a popup is hidden.

Constants

  • NOTIFICATION_POST_POPUP = 80 --- Notification sent right after the popup is shown.
  • NOTIFICATION_POPUP_HIDE = 81 --- Notification sent right after the popup is hidden.

Property Descriptions

bool popup_exclusive

Default false
Setter set_exclusive(value)
Getter is_exclusive()

If true, the popup will not be hidden when a click event occurs outside of it, or when it receives the ui_cancel action event.

Note: Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use WindowDialog.get_close_button or ConfirmationDialog.get_cancel and hide the buttons in question by setting their CanvasItem.visible property to false.

Method Descriptions

void popup ( Rect2 bounds=Rect2( 0, 0, 0, 0 ) )

Popup (show the control in modal form).

void popup_centered ( Vector2 size=Vector2( 0, 0 ) )

Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by size.

void popup_centered_clamped ( Vector2 size=Vector2( 0, 0 ), float fallback_ratio=0.75 )

Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, clamping the size to size, then ensuring the popup is no larger than the viewport size multiplied by fallback_ratio.

void popup_centered_minsize ( Vector2 minsize=Vector2( 0, 0 ) )

Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, ensuring the size is never smaller than minsize.

void popup_centered_ratio ( float ratio=0.75 )

Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen.

void set_as_minsize ( )

Shrink popup to keep to the minimum size of content.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_popup.html