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/Godot 3.2

WindowDialog

Inherits: Popup < Control < CanvasItem < Node < Object

Inherited By: AcceptDialog

Base class for window dialogs.

Description

Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel Control that draws a window decoration and allows motion and resizing.

Properties

bool resizable false
String window_title ""

Methods

TextureButton get_close_button ( )

Theme Properties

Texture close
int close_h_ofs 18
Texture close_highlight
int close_v_ofs 18
StyleBox panel
int scaleborder_size 4
Color title_color Color( 0, 0, 0, 1 )
Font title_font
int title_height 20

Property Descriptions

bool resizable

Default false
Setter set_resizable(value)
Getter get_resizable()

If true, the user can resize the window.

String window_title

Default ""
Setter set_title(value)
Getter get_title()

The text displayed in the window's title bar.

Method Descriptions

TextureButton get_close_button ( )

Returns the close TextureButton.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_windowdialog.html